drod
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+ | ====== Deadly Rooms of Death ====== | ||
+ | {{http:// | ||
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+ | The idea is simple: You're a swordsman moving through dungeons with hordes of monsters. Everytime you make a move the monsters make a move. If a monster touches you -- you're dead. If a monster touches your sword -- the monster is dead. | ||
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+ | Sounds easy but gets really hard fast. | ||
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+ | ===== Important things to know ===== | ||
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+ | * of squares, so counting square distances is important. serpents, which are (mostly) invulnerable to the sword), so they can be invaluable as a tool to block monster advances and therefore protect you. | ||
+ | * All monsters have logical movement patterns based on a certain set of rules unique to each. Getting to know them better and predict how they will move next is an important part of the strategy to playing this game. | ||
+ | * Another important part of the strategy is the mastering of certain special techniques based on the mechanics of DROD. One such technique is the [[http:// | ||
+ | * Once you've mastered the basics of DROD, or even completed the official hold, King Dugan' | ||
+ | * Get stuck in one particular room? Use the excellent search function in the [[http:// | ||
+ | * Finally, a completely new version of DROD, DROD 2, Journey to Rooted Hold (DROD: JtRH), has been released. It contains many new features like vastly updated graphics, new monsters and elements, a new hold and a scripting system, new sounds and music, voice talent, as well as many improvements to the user interface and the gameplay experience. Get it from www.caravelgames.com ! | ||
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+ | ===== Running it on Linux ===== | ||
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+ | Both of the most recent versions of DROD, 1.6 and 2.0, come with their own graphical installer. | ||
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+ | $> artsdsp ./drod |
drod.txt · Last modified: 2008/02/27 12:12 by 84.101.183.222